A conversation about emotions between the two most iconic operating systems in film history: HAL from “2001: A Space Odyssey” (1968) and Samantha from “Her” (2013).
An experimental aesthetic research on portrait paintings by famous artists such as Rembrandt, Rubens and Caravaggio. For decades, art historians have been discussing whether or not the Old Masters have immortalized themselves in the facial features of their portrayed subjects.
A wooden hand cranked 8-bit music box playing melodies which can be physically programmed with computing jumpers.
In this interactive installation, the children’s game in which a message is whispered from one person to another is performed with smartphones using the default speech recognition and speech synthesis software of the device’s operating system.
Livestreams of popular artworks collectively reproduced by social media users. A contemporary virtual version of Le Musée Imaginaire – the imaginary museum.
A series of various digital superimpositions aesthetically investigating stereotypes. Every digital work is the result of 20 to 40 pictures algorithmically merged into a single image.
In this audiovisual projection, a choir performs the protest song in a constant repetition. However, the 20 singers are not perceived as individuals, but as a collective image that is visually merged into one appearance.
A working prototype that immediately uploads the captured photographs and prints the corresponding links as a binary QR codes.
What happens when you outsource every single step of a short film production to an online micro-job marketplace? What kind of creative piece will be generated out of this labor power if you just give it a budget to work from?
One goldfish. Two bowls. One hoop. Drum roll.